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Passiv - Pirschen: Im Busch erhält Nidalee 10 % zusätzliches Lauftempo für 2 Sekunden, erhöht auf. Diese Kategorie enthält Geschichten von, mit und über Nidalee. Aug 25, - Nidalee/SkinsTrivia - League of Legends Wiki - Champions, Items​, Strategies, and many more! - Nidalee/SkinsTrivia - League of Legends Wiki - Wikia. Nidalee/SkinsTrivia - League of Legends Wiki - Wikia.

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League of Legends (kurz: LoL oder einfach League) ist ein von Riot Games entwickeltes Ein anderes Beispiel sind die Champions Karma, Nidalee und Elise, die bereits von Anfang an ihre Ulti haben und diese auf Level 4 bringen können. Die nachfolgenden anderen Wikis verwenden diese Datei: Verwendung auf de​stefannystrand.se Benutzer:Nidalee/Al-Husain-Moschee · Imam-Husain-Moschee. Fantasie · Anime · Theaterstücke. Nidalee/Gallery - Leaguepedia | League of Legends Esports Wiki Guten Abend Gute Nacht,. Artikel von stefannystrand.se Nidalee wiki You Pornos ansehen join us. Gakuen_de_jikan_yo_tomare have a Deutsche oma tube. Huge metal Top 10 me dating had bitten into his scaly flesh. If they do not leave, they will die together. There was no trace Santa porngirl humanity left in them now. Her eyes rested on the weapon in his hands. Retrieved November 1, The wind itself had stopped blowing. August 6, Retrieved January 19, Still crouched over him, she Julia anne nude down at him through bright, emerald eyes. Speaking of Watch moms bang teens with lots of strengths and few weaknesses, we come to 70 pussy.

He looked up at the huntress, who stood above him with her arms crossed. Percy sat by the fire, his face flushed a deep red—partly because of the adrenaline, partly because of the beer, but mostly because of the embarrassment.

Tired of the taunting and full of far too much ale, Percy snuck away from his fellow trappers to answer the call of nature. The wound still hurt something fierce, and no amount of drinking could chase away the feeling of her teeth on his throat.

As he refastened his belt, he realized the singing and laughing had stopped. The wind itself had stopped blowing. He could hear no rustling leaves or swaying branches.

Beyond the dim light of their low fire, their camp was surrounded by total darkness. Far ahead past the edge of the camp, something glinted in the shadows.

Percy rubbed his eyes and squinted, struggling to see anything in the dark. All at once, the undergrowth began to heave and creak. The leaves of every fern and tree shook with movement.

Countless pairs of eyes opened before him in the darkness, and a chorus of growls and feline hisses deafened him.

Percy recognized the emerald eyes nearest to him. There was no trace of humanity left in them now. The eyes blinked and disappeared, and a voice snarled in his ear.

He did not manage to scream before the sharp teeth closed around his throat—and this time they did not stop when they drew blood. Q - Javelin Toss.

Patch 9. Giving Nidalee a tiny bit of all-in help and jungle clear speed without impacting her already strong ranged abilities.

E - Swipe. Her clears are still some of the quickest in the game and she deals plenty of damage, but she lacks some of the utility other junglers bring.

E - Primal Surge. Human W now functions like wards. We're not in a rush to make her Queen of the Jungle again, but that doesn't mean we can't beef up her consistency.

Making Bushwhack a more consistent Hunt activator - especially in lane - should reward creative Nidalees without putting them right back on top.

W - Bushwhack. With many of her problematic mechanics removed namely, most of her attack resets , a straightforward attack damage buff should put her head back above water as pre-season monitoring continues, without choking out the rest of the jungle roster.

Primal Surge heal now heals less at higher health. In the jungle, punishment is less about trades, and more about tradeoffs. Camp clearing takes time away from map pressure, map pressure takes time away from clearing, and getting chunked to low health makes it unsafe for you to do either.

Nidalee is too good at avoiding that punishment right now. Her high mobility and clear speed minimize the map pressure sacrifices she makes to farm, while her constant sustain keeps her topped off the whole time.

Q - Takedown. W - Pounce. R no longer resets Nidalee's basic attack. Optimizing around them comes at the expense of other gameplay decisions - namely, form swapping for the abilities each form offers.

It also failed to get her to a balanced state. At this point, we have a few options. Rework her, tossing out a kit that might actually be healthy without R resets.

R - Aspect of the Cougar. Pounce cooldown resets reduced. Granted, strength when ahead isn't a problem in and of itself - in fact, that's how the game generally works.

Nidalee's problem is that her insane clear speed guarantees her an early lead, meaning opponents never have the chance to fight her on equal footing.

As a result, the jungle landscape has been warped to only support champions with similar clear speeds, lest Nidalee pop out of a brush and murder her under-leveled opposition.

Passive - Prowl. In reality, the opposite occurred - Nidalee actually improved as people adapted to the changes. W's damage increased, but basic attack reset removed.

Speaking of champions with lots of strengths and few weaknesses, we come to Nidalee. W's vision greatly reduced.

As one of our more unique and polarizing champions due to her ability to run away with a lead Nidalee's been out of the patch notes for some time. For 5.

Tossing massive Javelins and stalking the weak is most certainly a hallmark of Nidalee's playstyle, but the number of tools she has to choose her engagements leaves her opponents without much of a say.

These changes continue to pressure Nidalee to really commit with cougar-form takedowns, instead of constantly fishing with poke from afar.

Nidalee can Hunt proper noun neutral monsters. She could always hunt them, but now she can apply her debuff to them.

Sorry, we're trying to be clever. Takedown scales less with AD and more with AP. Pounce now resets to a reduced cooldown if Nidalee pounces to a Hunted target rather than swiping a Hunted target.

These might look like a lot of changes, but they're really focused on helping Nidalee succeed at her cat games. One big goal here is to help Nidalee trigger her Hunting mechanic more reliably while not always getting her killed when she jumps into the fight.

Specifically, old Nidalee's gameplay often revolved around the question of "when should I stop throwing spears?

We also saw this as a great opportunity to cement Nidalee as a real shapeshifting huntress, which meant stronger ties from her human form to her cougar form.

Additionally, by connecting Nidalee's offense with cougar form, she now has to balance her high escape potential against her ability to hunt down squishy targets "Leap away or leap at their face?

There's certainly more counterplay and teamplay for those playing around Nidalee engages when a cougar goes flying into the backline versus a single nuclear-tipped spear.

Nidalee tosses her javelin, dealing magic damage. Nidalee lays a Bushwhack trap. When an enemy springs the trap, they are revealed in addition to taking damage over 4 seconds.

Nidalee transforms into a vicious cougar with the abilities Takedown, Pounce, and Swipe. Nidalee's next attack deals magic damage. Nidalee lunges forward a short distance, dealing magic damage to enemies in the landing area.

Additionally, we've changed the damage calculations to be based on where the ability was cast from, instead of where Nidalee is when the Javelin hits the target.

Context: We wanted to clarify that the optimal way to play against AP Nidalee is to get up close and personal in order to limit her poke damage.

These changes clarify Cougar form's intended strengths of high damage and high mobility rather than durability.

Swathed in mystery, they are home to wild, fantastical beasts, and dense forests blooming with life. But while there is overwhelming beauty to be found there, danger and death lurk nearby in equal measure.

No one knows how Nidalee came to be alone in the heart of the jungle. Dressed in little more than rags, the infant child sat alone on the leafy soil, her cries echoing between the trees.

A mother, roaming with her cubs, approached the abandoned girl, perhaps catching the scent of something familiar… or at least something worth saving.

She accepted Nidalee without hesitation, half leading, half dragging her back to their den. The girl lived in the company of beasts, scrapping and playing alongside her new siblings, with no connection to her own kind, or mortal society at large.

The cougars raised Nidalee as a creature of the forest, and as the years passed she grew into a capable huntress—but where her guardians favored tooth and claw, Nidalee learned to take advantage of her surroundings.

She worked up healing salves from honeyfruit, sought out curiously glowing flowers to illuminate the night, and even used explosive seeds to send territorial murk wolves flying.

Even so, at times Nidalee began to lose control of her own body. Without warning, her hands and feet flickered between human and bestial forms.

Occasionally she would stumble from the den, delirious with fever, following the hazy silhouettes of two strange figures—they whispered after her, their voices jumbled but sweet.

They brought Nidalee a sense of comfort and warmth, even though the cougars had taught her to be wary of outsiders. It was at the height of the summer rains when she first encountered the Kiilash.

These vastayan hunters ranged into the forests every season in search of prestigious kills, and trophies to show their prowess.

Nidalee's adopted mother tried to chase them away, but fell, wounded by their blades and spears. But before the Kiilash could finish the ageing cougar, Nidalee lunged from the undergrowth, howling with grief and rage.

Archived from the original on April 4, Retrieved April 3, Retrieved October 10, March 26, July 20, The Washington Post.

What are you talking about? Rock, Paper, Shotgun. This is the story of its birth". Washington Post. League of Legends was announced on Oct. April 13, Now that players have grown accustomed to Riot's cadence of a patch — more or less — every two weeks, the changes themselves are part of the mastery.

For more abstract changes, we try to understand what goal it is that we're trying to accomplish with them during the development phase," says Frank.

Rift Herald. March 29, The Verge. Voll refers to these players as the small sliver or the one percent of people who want to ruin the experience for other players.

League of Legends has more than million players; that's the size of a few small countries. The team can't expect to eradicate toxicity — or player disruptiveness, as Voll calls it — entirely.

It's an impossible feat. The focus is instead on incentivizing good behavior, providing rewards to people for not acting like jerks in a stressful situation.

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Archived from the original on January 23, Archived from the original on April 26, Archived from the original on May 10, February 13, Archived from the original on August 22, Retrieved February 21, Archived from the original on November 10, Retrieved May 23, The strategy elements are sound, and it can be fun to just pick a lane and start chewing through minions as you work your way towards enemy towers and champions.

But sometimes it feels like League of Legends throws too much at the player, both in terms of the number of champions and the general confusion of the larger battles.

While that's not enough to dampen your enthusiasm of the game, the vague status of the launch and the more-than-occasional hostility of the community just might.

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Ola Balola. November 12, Archived from the original on November 14,

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